SeaShore

A bio-feedback game app with inhaler, that helps
asthmatic kids to take care themselves in a fun way.

Personal Work, 2017

There is nothing more exhausting than convincing a child to do something he doesn't want. Especially if it׳s to take a medicine! As a matter of fact, few years ago I was a rebel little asthmatic girl myself. There is nothing more exhausting than convincing a child to do something he doesn't want. Especially if it׳s to take a medicine! As a matter of fact, few years ago I was a rebel little asthmatic girl myself. I remember how much I hated to take my inhaler three times a day due to the unpleasant experience of putting a big mask on my face, which I was supposed to breath from. Therefore, in the present project, I was eager to help asthmatic children to ease that same abrasive experience as much as possible, so they won’t have to deal the same experience I had to when I was forced to take my inhaler. In other words, I decided to take my bad memory, along with the importance of taking the medicine properly, to create the best experience for asthmatic children. In such a way that could also teach them some basic fundamentals and actions to take care of themselves.

Brief

Medical innovation. We were asked to choose medicine and a target audience; And focusing our design on the user. Understand his needs and devise new solutions.

Target Audience

Asthmatic children in the age 4-5 years and their parents.

Platform

Designed for a Tablet, iPad, or parent's mobile phone.

User Needs & Goals

Why I hated the experience so much?
after all, it doesn't hurt.

The first thing I wondered

Primary User: A Child Perspective

Secondary User: A Parent Perspective

The Goals

Visual Approach

'Sea Shore’ illustrated in simple, round and soft shapes. With rich colorfulness that helps reach the child’s attention. The big eyes shape of the characters were inspired by children’s coloring booklets.

How Its Work

Because of the long shape of the 'AeroChamber', I came up with a concept of a duck world. A place where kids can travel between flying in the sky and diving into the sea.

I changed the appearance of the AeroChamber to a duck's mask.

A Child's Perspective

  • When the child wears the mask, he becomes a duck. Then the game opens from a lock mode. The game starts with the first dose released from the inhaler. Every inhalation and exhale, his duck flying high in the air or diving deep in the sea. Each time he discovers a new and different animal.

  • After 6 breaths, his duck needs to eat, and the child should rest a minute for the medicine to absorb in his lungs. So his mission is to catch as many fish as possible in 60 seconds.

  • After 60 seconds, his duck is ready to continue his journey between the sea and the shore. the second dose released from the inhaler, and now he can finish his trip in six deep breaths.
  • Play Video

    A child experience

    A Parent perspective

  • In the ‘Parents Area’, the parent can track his child breath and see how deep he breathed. the parent can also monitor his child activity, see if and when he played the game. And choose when his child should take his medicine during the day.
  • A Parent experience

    The Next Step

    Beside duck mask, there are a lot of other possibilities children could choose from (e.g. jumping frog mask). In this way, the children can decide what animal to play, and collect many masks of different animals.

    Lee Rubin | UXI designer

    Enthusiastic designer interactions & user experience

    © 2016 Lee Rubin.  All rights.

    SeaShore

    A bio-feedback game app with inhaler, that helps
    asthmatic kids to take care themselves in a fun way.

    Personal Work, 2017

    There is nothing more exhausting than convincing a child to do something he doesn't want. Especially if it׳s to take a medicine! As a matter of fact, few years ago I was a rebel little asthmatic girl myself. There is nothing more exhausting than convincing a child to do something he doesn't want. Especially if it׳s to take a medicine! As a matter of fact, few years ago I was a rebel little asthmatic girl myself. I remember how much I hated to take my inhaler three times a day due to the unpleasant experience of putting a big mask on my face, which I was supposed to breath from. Therefore, in the present project, I was eager to help asthmatic children to ease that same abrasive experience as much as possible, so they won’t have to deal the same experience I had to when I was forced to take my inhaler. In other words, I decided to take my bad memory, along with the importance of taking the medicine properly, to create the best experience for asthmatic children. In such a way that could also teach them some basic fundamentals and actions to take care of themselves.

    Brief

    Medical innovation. We were asked to choose medicine and a target audience; And focusing our design on the user. Understand his needs and devise new solutions.

    Target Audience

    Asthmatic children in the age 4-5 years and their parents.

    Platform

    Designed for a Tablet, iPad, or parent's mobile phone.

    User Needs & Goals

    Why I hated the experience so much?
    after all, it doesn't hurt.

    The first thing I wondered

    Primary User:
    A Child Perspective

    Secondary User:
    A Parent Perspective

    The Goals

    Visual Approach

    'Sea Shore’ illustrated in simple, round and soft shapes. With rich colourfulness that helps reach the child’s attention. The big eyes shape of the characters were inspired by children’s coloring booklets.

    How Its Work

    Because of the long shape of the 'AeroChamber', I came up with a concept of a duck world. A place where kids can travel between flying in the sky and diving into the sea.

    I changed the appearance of the AeroChamber to a duck's mask.

    A Child's Perspective

  • When the child wears the mask, he becomes a duck. Then the game opens from a lock mode. The game starts with the first dose released from the inhaler. Every inhalation and exhale, his duck flying high in the air or diving deep in the sea. Each time he discovers a new and different animal.

  • After 6 breaths, his duck needs to eat, and the child should rest a minute for the medicine to absorb in his lungs. So his mission is to catch as many fish as possible in 60 seconds.

  • After 60 seconds, his duck is ready to continue his journey between the sea and the shore. the second dose released from the inhaler, and now he can finish his trip in six deep breaths.
  • Play Video

    A child experience

    A Parent perspective

  • In the ‘Parents Area’, the parent can track his child breath and see how deep he breathed. the parent can also monitor his child activity, see if and when he played the game. And choose when his child should take his medicine during the day.
  • The Next Step

    Beside duck mask, there are a lot of other possibilities children could choose from (e.g. jumping frog mask). In this way, the children can decide what animal to play, and collect many masks of different animals.

    Lee Rubin | UXI designer

    Enthusiastic designer interactions
    & user experience

    © 2016 Lee Rubin.  All rights.