FooFoo

A game to flip the air balloon using a hair dryer device.

Teamwork with Inbar Perez, 2019

We chose a simple hair dryer model, which has two modes, shutdown, and air extraction. The idea for the game came from the connection to using hot air, like the hot air coming out of a hair dryer. From here, we came up with the idea of a hot air balloon that flew thanks to the use of warm air and the need to avoid obstacles on his way.

Brief

Virtual Reality
Choose a relatively simple/analog object device to perform one main action, with a lasting feature and an interesting interaction that affects the outcome of the action. Inventing for this object device, a new direction for him with the digital world.

Platform

Digital game used physical device

Visual Approach

The game needs to be used by a physical device, so we both decided that the design that appears on the screen should be three-dimensional. We didn't have a 3D experience, so we explore the 3D styling and made some sketches. After a lot of attempts, we finally chose together the design technique called "low poly". In the Low poly's technique, there is some kind of magic and simplicity that fits us precisely with the idea, to flip up with the wind.

Research | References to low poly styling

Process

We used:

  • Arduino
  • Arduino software
  • Processing software
  • Wind-sensitive sensor
  • Hair-drying facial device
  • PC
  • Screen
  • Printed model of the 3D Air balloon
  • The files that we used:

  • Background video ready for playing in loop,
    which includes: the ball rotates, the elements that cause disqualification, background and background music.

  • Game over video that including the sound.

  • Air balloon PNG file with a transparent background.

  • Home screen to start the game.

  • The first screen with logo.

  • Previous
    Next

    Design | Pictures of the screens and fils we design.

    Code

    Previous
    Next

    The code | In the Processing (Java)

    The code | In the Arduino

    Previous
    Next

    Design | A picture that shows how the game played

    Illustration | How To Playing The Game

    Lee Rubin | UXI designer

    Enthusiastic designer interactions & user experience

    © 2016 Lee Rubin.  All rights.

    FooFoo

    A game to flip the air balloon using a hair dryer device.

    Teamwork with Inbar Perez, 2019

    We chose a simple hair dryer model, which has two modes, shutdown, and air extraction. The idea for the game came from the connection to using hot air, like the hot air coming out of a hair dryer. From here, we came up with the idea of a hot air balloon that flew thanks to the use of warm air and the need to avoid obstacles on his way.

    Brief

    Virtual Reality
    Choose a relatively simple/analog object device to perform one main action, with a lasting feature and an interesting interaction that affects the outcome of the action. Inventing for this object device, a new direction for him with the digital world.

    Platform

    Digital game used physical device

    Visual Approach

    The game needs to be used by a physical device, so we both decided that the design that appears on the screen should be three-dimensional. We didn't have a 3D experience, so we explore the 3D styling and made some sketches. After a lot of attempts, we finally chose together the design technique called "low poly". In the Low poly's technique, there is some kind of magic and simplicity that fits us precisely with the idea, to flip up with the wind.

    Research | References to low poly styling

    Process

    We used:

  • Arduino
  • Arduino software
  • Processing software
  • Wind-sensitive sensor
  • Hair-drying facial device
  • PC
  • Screen
  • Printed model of the 3D Air balloon
  • The files that we used:

  • Background video ready for playing in loop, which includes: the ball rotates, the elements that cause disqualification, background and background music.

  • Game over video that including the sound.

  • Air balloon PNG file with a transparent background.

  • Home screen to start the game.
  • The first screen with logo.
  • Previous
    Next

    Design | Pictures of the screens and fils we design.

    Code

    Previous
    Next

    The code | In the Processing (Java)

    The code | In the Arduino

    Previous
    Next

    Design | A picture that shows how the game played

    Illustration |
    How To Playing The Game

    Lee Rubin | UXI designer

    Enthusiastic designer interactions
    & user experience

    © 2016 Lee Rubin.  All rights.